Hi, I’m Gyuri Sim, a designer and researcher driven to shape the future of Human-Computer Interaction (HCI) by crafting socially responsible systems that enhance user well-being.
My research goal is to design AI systems that foster mutual benefits between humans and AI, responsibly extending human intelligence and physical abilities.
I studied UX design at the School of Design Convergence, Hongik University, with a focus on integrating the physical environment. To deepen my understanding of AI systems, I explored Case-Based Reasoning (CBR) during my internship at KAIST (Korea Advanced Institute of Science and Technology) in South Korea.
Publications
Selected Works
Extra Works
Exhibition
About
CV.pdf
Linkedin
grs0810@gmail.com
Selected Works
AI Chatbot - ‘AUBONG’Volunteer Helper AI Chatbot for Elderly People
#VUX/UI #Human-AI Interaction(HAI) #Social Impact
- TIME LINE: Mar – Jun 2020
- TEAM: Solo Project
- MY ROLE : UX Research 100% / VUX/UI Design 100% /Service Design 100%
- TOOLS: llustrator / Figma
OVERVIEW
This project addresses social issues faced by the elderly, such as excessive leisure time, psychological decline, loss of roles, and the breakdown of intergenerational communication, which negatively affect their satisfaction with life and self-esteem. The solution, 'AuBong', is a virtual AI chatbot that recommends volunteer opportunities that match the interests and previous professional experiences of elderly users to encourage their social participation. The service provides real-time information on volunteer centers and activities to improve life satisfaction, quality of life, and social participation.
XR Safety App - ‘COLO’XR Safety Service App for construction workers safety
#Extended Reality #XR #System Design
- TIME LINE: Mar – Dec 2022
- TEAM: UX Designer 1 & Brand Designer1 & Developer 2
- MY ROLE : UX Research 50% / UX System Design 50% / Develop 40% / Branding 50%
- TOOLS: Figma / Unity / Illustrator After effect
OVERVIEW
This project aimed to improve emergency response systems for construction workers using the HoloLens 2's eye-tracking feature. A UX/UI system was developed in Unity, enabling workers with limited mobility to send intuitive SOS signals. User testing and evaluation ensured the interface was tailored to workers’ XR literacy levels. The project was showcased at an HCI conference, published in international proceedings, and received positive feedback for its practical potential at a graduation exhibition.
Smart Trash Can IotWaste manage CBR System
for Smart City Park
#Case-based Reasoning system #Human-IOT-Interaction
- TIME LINE:
1)
Designing Smart Trashcan: Sep-Dec 2019
2) Building CBR System: Jan-Mar 2024
- TEAM: Solo Project
- MY ROLE : Research 100% / Product Design 100% / Service Design 100% / CBR 100%
- TOOLS: Python / Rhino / Keyshot / Illustrator
OVERVIEW
For a sustainable city, the future of municipal waste disposal in smart cities must have a cleaner and more efficient infrastructure than ever before. What would a trash can look like in a smart city where IOTs are hidden and networking with each other? I have planned and designed a smart garbage IOT that solves urban garbage in an efficient and eco-friendly way.
Haptic Navigation - ‘On Road’Haptic Navigating Service &
New Form-factor for micro-mobility users
#Haptic UX #Physical UX/UI #New Form-factor # Interface Design
- TIME LINE: Sep-Dec 2020
- TEAM: Solo Project
- MY ROLE : UX Design 100% / Product Design 100%
- TOOLS: Rhino / Keyshot / Figma
OVERVIEW
As micro-mobility has become more popular, we've all stopped our scooters/bikes to check directions on our phones from time to time while riding. Even with smartphones attached to mobility, the behavior of looking at the screen while driving can be dangerous. The On-Road Haptic Navigating Formfactor project proposes to design an intuitive interface by minimizing the visual component and leveraging tactile information (haptics).