Gyuri Sim





Hi, I’m Gyuri Sim, a designer and researcher driven to shape the future of Human-Computer Interaction (HCI) by crafting socially responsible systems that enhance user well-being.

My research goal is to design AI systems that foster mutual benefits between humans and AI, responsibly extending human intelligence and physical abilities.

I studied UX design at the School of Design Convergence, Hongik University, with a focus on integrating the physical environment. To deepen my understanding of AI systems, I explored Case-Based Reasoning (CBR) during my internship at KAIST (Korea Advanced Institute of Science and Technology) in South Korea.


Publications

Selected  Works
  1. AI Chatbot - ‘AUBONG’
  2. XR Safety App - ‘COLO’
  3. Smart Trash Can IoT
  4. Haptic Navigation - ‘On Road’
Extra Works
  1. EV Charging Station’s UX Guideline
  2. ‘Autbon’ - Corn Farming Package
Exhibition

About

CV.pdf
Linkedin
grs0810@gmail.com





Click on the Title or Picture


AI Chatbot - ‘AUBONG’

Volunteer Helper AI Chatbot for Elderly People
#VUX/UI #Human-AI Interaction(HAI) #Social Impact

  • TIME LINE: Mar – Jun 2020
  • TEAM: Solo Project
  • MY ROLE : UX Research 100% / VUX/UI Design 100% /Service Design 100%
  • TOOLS: llustrator / Figma

OVERVIEW
This project addresses social issues faced by the elderly, such as excessive leisure time, psychological decline, loss of roles, and the breakdown of intergenerational communication, which negatively affect their satisfaction with life and self-esteem. The solution, 'AuBong', is a virtual AI chatbot that recommends volunteer opportunities that match the interests and previous professional experiences of elderly users to encourage their social participation. The service provides real-time information on volunteer centers and activities to improve life satisfaction, quality of life, and social participation.




    XR Safety App - ‘COLO’

    XR Safety Service App for construction workers safety
    #Extended Reality #XR #System Design

    • TIME LINE: Mar – Dec 2022
    • TEAM: UX Designer 1 & Brand Designer1 & Developer 2
    • MY ROLE : UX Research 80% / UX System Design 80% / Develop 40% / Branding 30%
    • TOOLS: Figma / Unity / Illustrator After effect

    OVERVIEW
    This project aimed to improve emergency response systems for construction workers using the HoloLens 2's eye-tracking feature. A UX/UI system was developed in Unity, enabling workers with limited mobility to send intuitive SOS signals. User testing and evaluation ensured the interface was tailored to workers’ XR literacy levels. The project was showcased at an HCI conference, published in international proceedings, and received positive feedback for its practical potential at a graduation exhibition.







      Smart Trash Can Iot

      Waste manage CBR System
for Smart City Park
      #Case-based Reasoning system #Human-IOT-Interaction

      • TIME LINE: 
               1) Designing Smart Trashcan: Sep-Dec 2019  
               2) Building CBR System:  Jan-Mar 2024
      • TEAM: Solo Project
      • MY ROLE : Research 100% / Product Design 100% / Service Design 100% / CBR 100%
      • TOOLS: Python / Rhino / Keyshot / Illustrator

      OVERVIEW
      For a sustainable city, the future of municipal waste disposal in smart cities must have a cleaner and more efficient infrastructure than ever before. What would a trash can look like in a smart city where IOTs are hidden and networking with each other? I have planned and designed a smart garbage IOT that solves urban garbage in an efficient and eco-friendly way.






        Haptic Navigation - ‘On Road’

        Haptic Navigating Service &
        New Form-factor for micro-mobility users

        #Haptic UX #Physical UX/UI #New Form-factor # Interface Design

        • TIME LINE: Sep-Dec 2020
        • TEAM: Solo Project
        • MY ROLE : UX Design 100% / Product Design 100%
        • TOOLS: Rhino / Keyshot / Figma

        OVERVIEW
        As micro-mobility has become more popular, we've all stopped our scooters/bikes to check directions on our phones from time to time while riding. Even with smartphones attached to mobility, the behavior of looking at the screen while driving can be dangerous. The On-Road Haptic Navigating Formfactor project proposes to design an intuitive interface by minimizing the visual component and leveraging tactile information (haptics).






          EV Charging Station’s UX Guideline

          Proposal for EV Charger Installation (corp. Humaxmobility)  
          #Human Factor #Space UX #Data-Driven #EV Installation

          • TIME LINE: Apr 2023
          • TEAM: Custome Experience Research Team(3 person) - as leader
          • MY ROLE : CX Research 80% , Making Guidline 100%, 3D Guidline 100%
          • TOOLS: MS PPTX, MS EXCEL, Rhino, Keyshot

          OVERVIEW
          As the lead CX researcher for a mobility company's Data Hub team, we identified accessibility issues in EV charger designs and installations. I led the development of EV charging installation guidelines, collaborating with team members to refine the proposal. I presented the final guidelines to the CEO and department heads, offering meaningful research insights.








            ‘Autbon’ - Corn Farming Package 

            Sustainable Corn Farming Package for Small Farms
            #UX Research #Sustainable Design #Experience Design

            • TIME LINE: Sep-Dec 2020
            • TEAM: 2 Designer
            • MY ROLE : UX Research 50% | Package Design 50%
            • TOOLS: Adobe Illustrator | Dimension | Photoshop

            OVERVIEW
            The problem of world hunger has increased significantly due to climate change and food distribution epidemics. In particular, the Congo region is suffering from the most serious famine problem in the world. The Congo region has abundant resources and 70% of the population engages in agriculture, but the resource utilization rate is only 5%. To this end, we propose an agricultural inspiration package for small-scale family farmers living in the Congo region of Africa through a corn crop farming kit with a relatively high yield.




            Research Publications



            Conference
            2023
            A Framework for Emergency Rescue Request on Construction Site in XR
            Lee, K., Sim, G., Nam, H., Ahn, S., Park, J., Park, JI. (2023). A Framework for Emergency Rescue Request on Construction Site in XR. In: Rauterberg, M. (eds) Culture and Computing. HCII 2023. Lecture Notes in Computer Science, vol 14035. Springer, Cham.
            [PDF] [URL] [Research Summary]

            XR Emergency Service System for Construction Builders
            Sim, G., Han, A., & Ahn, S., “XR Emergency Service System for Construction Builders,” Human-Computer Interaction Society of Korea Conference Proceeding 2023, pp.804-805. Feb. 2023. [PDF]  [URL] [Research Summary]  








            2022
            User Test of XR Service Apps for Construction Builders
            Han, A., Sim, G., & Ahn, S., “User Test of XR Service Apps for Construction Builders,” ICCC International Conference on Convergence of Content Proceeding 2022, pp.87-88. Dec. 2022.
            [PDF] [URL]


            2019
            Base of Sound Sensibility Design Service TooL
            Sim, G., Lee, M., & Ahn, S., “Base of Sound Sensibility Design Service Tool,” KSDS International Conference Proceeding 2019, pp.298-99. Nov. 2019.
            [PDF]  [URL]











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